CCP Seagull
C C P C C P Alliance
114
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Posted - 2013.01.21 13:09:00 -
[2] - Quote
Hey all
Thank you for your participation in this discussion.
First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.
The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.
The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion. Senior Producer, EVE Online Development CCP Games Reykjavik |